Working on ‘Harvest Heroes’ is cool.
1- The primary elements of game design ideation that have been fed into AI
Genre: Simulation
Environment: Garden
Goal: Fruit collection
Rules: Timed Harvest
2- The environment that is generated by AI
Environment-1
Environment-2
Environment-3
3- The characters that are generated by AI
Character-1
Character-2
Character-3
4- The Fruits that are generated by AI
Fruit-1
Fruit-2
Fruit-3
5- The GDD (Game Design Document) that is generated by AI
Genre: Hypercasual Simulation
Title: Harvest Heroes
Game Concept: A casual mobile game where players hunt and collect different types of fruits in a virtual orchard.
Target Audience: Casual gamers of all ages looking for a fun and relaxing gameplay experience.
Gameplay Description: Players control a character in an orchard environment and must collect as many fruits as possible within a time limit. They can tap or swipe on the screen to move the character and interact with fruits.
Game Mechanics:
- Fruit spawning: Randomized fruit spawning throughout the orchard.
- Scoring: Points awarded for each collected fruit.
- Time Limit: Limited gameplay time, increasing the challenge.
- Power-Ups: Special abilities or tools to aid fruit collection.
- Obstacles: In-game obstacles to add difficulty and strategy.
Game Levels: The game progresses through levels, each with increasing difficulty. The orchard setting changes to keep gameplay fresh.
Art and Design:
- 2D cartoony graphics with vibrant colors.
- Orchard environment with trees, grass, and a clear sky.
- Detailed fruit models and character design.
Sound and Music: Upbeat and cheerful background music, with sound effects for fruit collection and character movements.
Monetization: Free-to-play with in-app purchases for power-ups, cosmetic upgrades, and removing ads.
Platforms: iOS and Android mobile devices.
Marketing and Promotion: Utilize social media, app store optimization (ASO), and advertising to reach the target audience.
Testing and Feedback: Regular playtesting to gather feedback and improve gameplay, balance, and user experience.
Timeline: A rough timeline outlining the development stages, including concept, design, development, testing, and release.
Team: List of team members and their roles, including designers, programmers, artists, and testers.
Conclusion: The “Hunting Fruits” game aims to provide an enjoyable and relaxing gaming experience for casual players while challenging them to improve their fruit hunting skills. The GDD serves as a blueprint to guide the development process and ensure a successful final product.